Sometimes I like to sit and look at the world of Nexus, and this is why. There’s a movement, a life to the world that’s hard to notice when you’re rushing round, blasting monsters and completing quests. A kind of poetry in motion, whether natural, morbid or mechanical.
When I first played WildStar, at a press event in February ‘13, it was this vibrancy that originally sold me on the game. I climbed a giant vine tree in Deradune, looked down on Bloodfire Village, and saw the beauty of the world for the first time. The toned patterns dyed into the grass, or the elaborate coils the stone pathways weaved. At that moment, I knew this was a world I wanted to explore and be a part of.
It’s almost like tourism, but in a virtual world. The photos and screenshots remind me of a journey, an adventure, an event that extends around it like an ellipse, making it more than a snapshot in time. I guess that’s why I write more than anything else: behind each picture lies a story just waiting to be shared.